AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games Performance on Unified Platform in Europe Q2 2022
Discover the top-performing Apple Arcade games in Europe during Q2 2022, with insights on weekly downloads, revenue, and active users from Sensor Tower.
Throughout the second quarter of 2022, the top five Apple Arcade games in Europe showed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Snake.io - Fun Online Snake from Kooapps saw a noticeable fluctuation in weekly downloads. The game peaked at roughly 495K downloads in mid-April, before stabilizing around the 300K mark towards the end of June. Weekly revenue for the game experienced a gradual decline, starting at approximately $2.6K at the beginning of the quarter and ending around $1.5K. Active users remained relatively stable, averaging around 3M throughout the quarter.
Sonic Dash: Fun Endless Runner by SEGA exhibited a strong start with weekly downloads reaching up to 260K in mid-April. However, this number gradually decreased to approximately 110K by the end of June. Revenue followed a similar trend, peaking at around $7K in mid-April and tapering off to about $4.8K by the end of the quarter. Active users for the game started at 1.4M and maintained a steady figure around 1.5M.
Fingersoft’s Hill Climb Racing showed a more varied pattern in terms of weekly downloads. The game saw a significant dip in mid-May, with downloads dropping to around 87K, but it rebounded to approximately 170K by mid-June. Weekly revenue was quite consistent, averaging about $7K throughout the quarter. Active users fluctuated but generally stayed above the 3.2M mark.
Temple Run from Imangi Studios maintained stable weekly downloads, starting with around 160K in early April and ending with approximately 108K by late June. Revenue for the game was relatively modest, averaging around $900 per week. Active users hovered around 1M throughout the quarter, showing slight increases and decreases without significant variation.
Lastly, Halfbrick Studios’ Fruit Ninja® displayed a steady decline in weekly downloads from around 141K at the beginning of April to about 131K by the end of June. The game’s revenue remained stable, averaging around $2.5K per week. Active users showed some fluctuation, starting at 1.5M and ending the quarter at approximately 1.4M.
These insights are derived from Sensor Tower data, providing a comprehensive look at the performance of these top Apple Arcade games in Europe during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.